The zero point is the same as the zero point in SHP builder (sprite's "top corner").Ĥ. Move your model in YX axis so the model is above X and below Y. ![]() Append your model (Shift-F1): modelfilename.blend\Object\ Select all except camera and light.ģ. However, the workout with that is little more difficult since you have to either render both the model and the shadow into separated folders and use the video editor to create a sequence that includes them both or duplicate the animation frames for both, but I'll look into that in the future.Ģ. ![]() Also it can used to render animations as well. ![]() Since the Blender render template has reached the point where it can do everything that 3ds max does: render assets without AA against background and shadows separately. This was previously posted at PPMSite, but now I'll post this here to gain more attention from Blender artists since not everyone here visits PPMSite.
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